Aspect | Advantages | Limitations |
---|---|---|
Biomechanical feedback | Provides real-time data on joint angles and load distribution | May lack precision in detecting micro-movements |
Patient engagement | Gamification elements improve motivation | VR fatigue and motion sickness may reduce adherence |
Accessibility | Enhances telehealth rehabilitation, reaching remote patients | High cost, limited insurance coverage |
Integration with therapy | Complements traditional physical therapy, enhances neuromuscular re-education | Cannot fully replace hands-on therapist intervention |